Chicago Poker Card Game
Chicago Poker Card Game
The poker-related card game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a somewhat arbitrarily chosen basic game will be followed by a number of possible variations.
Hand scores
The backbone of the game is that each poker hand has its own point value, as given in this table:
One pair - 1 point.
Two pair - 2 points.
Three of a kind - 3 points.
Straight - 4 points.
Flush - 5 points.
Full House - 6 points.
Four of a kind - 7 points
Straight flush - 8 points
Basic rules
Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.
Exchanges and hand scoring
The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose "one up", meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand and only one player gets points for his hand. Then follows another round of exchanges, but no hand scoring.
Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand whether it is the same player or not gets points for his hand. Please Note: After achieving 42 points a player is no longer permitted to trade cards as they normally would. Instead, they are dealt 6 cards at the beginning of the game and must discard one before the first scoring round. No further exchanges are permitted.
Chicago
After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.
Blind Chicago
Sometimes, a player given five cards below ten either inclusive or exclusive - must be decides before game starts is allowed to replace them before the exchanges begin.
Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
Some do not use the "one up" rule.
Often, a game will require that a player declare "Chicago" before they can win the game. The declaration is accepted regardless of whether one wins or loses the 5 tricks.
Often, one wants to give higher rewards than 7 or 8 points for four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder's choice to 0 points, or a combination of these. Some also separate the Royal Flush from the Straight Flush, awarding 9 points for a Royal Flush. Holding a Royal flush usually means immediate victory.
The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow other points to be awarded. The +5 for the game, however, can never be stacked with the +15 for Chicago. Yet another variation is to award +13/-13 points for Chicago and the declaring player gets to go first. In that variation it is forbidden to declare Chicago unless the player has reached 13 points, ruling out the possibility of a negative score.
Some prescribe that any player with 45 points or more is not allowed to replace any cards.
Some require that after and not in the same hand as a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.
Some award 10 points instead of 5 if the last trick is taken with a deuce. If this variant is employed, 30 points must also be awarded for a Chicago hand successfully ended with a deuce.
Hands for Poker
Best Poker Hands
Royal Flush: An Ace, King, Queen, Jack and Ten in the same suit.
In the event of a tie:
Two or more Royal Flushes
split the poker pot.
Straight Flush: Five cards in sequence, of the same suit.
In the event of a tie:
Highest rank at the
top of the sequence wins.
Four of a Kind: Four cards of the same rank, and one side card.
In the event of a tie:
Highest four of a kind wins.
In community card games where players have the same four of a kind, the highest
fifth side card ("kicker") wins.
Full House: Three cards of the same rank, and two cards of a different, matching
rank.
In the event of a tie:
Highest three matching cards wins the pot. In community poker card games where players
have the same three matching cards, the highest value of the two matching cards
wins.
Flush: Five cards of the same suit.
In the event of a tie:
The poker player holding the highest ranked card wins. If necessary, the
second-highest, third-highest, fourth-highest, and fifth-highest cards can be
used to break the tie.
Straight: Five cards in sequence.
In the event of a tie:
Highest ranking card at the top of the sequence wins.
Note: The Ace may be used at the top or bottom of the sequence, and is the only
card in poker which can act in this manner.
Three of a Kind: Three cards of the same rank, and two unrelated side cards.
In the event of a tie:
Highest ranking three of a kind wins. In community card games where players have
the same three of a kind, the highest side card, and if necessary, the
second-highest side card wins.
Two Pair: Two cards of a matching rank, another two cards of a different
matching rank, and one side card.
In the event of a tie:
Highest pair wins. If players have the same highest pair, highest second pair
wins. If both players have identical pairs, highest side card wins.
One Pair: Two cards of a matching rank, and three unrelated side cards.
In the event of a tie:
Highest pair wins. If poker players have the same pair, the highest side card wins,
and if necessary, the second-highest and third-highest side card can be used to
break the tie.
High Card: Any hand that does not qualify under a category listed above
In the event of a tie:
Highest card wins, and if necessary, the second-highest, third-highest,
fourth-highest and smallest card can be used to break the tie.
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